Writing a Player Character Part 3: Reconcepting and Goals

March 7, 2012

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Now that we’ve finished our character sheet and writing out the character’s past you may think that we’re done and ready to play – but not quite! In fact, we’ve yet to do the most important part. All that we’ve done was merely preparation for this portion. Fortunately, since you’ve alraedy done all the work this part is […]

Posted in: Character

My Experience Converting Mass Effect to GURPS

February 23, 2012

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This weeks post is a bit late coming because I spent the better part of the last week or two converting Mass Effect to a GURPS tabletop system. This turned out to be a fairly good learning experience for me, so I thought I’d share them. For those unfamiliar with it, Mass Effect is a […]

Posted in: Settings, Systems

Writing A Player Character Part 2: Stats and Backstory

February 13, 2012

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In Part 1 of this series we discussed a general outline of writing a character and went ahead and wrote down some initial concepting of the character. This post will be much longer, because I plan to include the actual story I wrote and discuss bits and pieces as we go along – just a […]

Posted in: Character

D&D 5e Coming Along… Nicely?

February 7, 2012

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Originally posted on Geek Related:
I think it’s no surprise to anyone that WotC has burned every bit of their credibility with me over 4e. And I am a little dubious about the “multiple coexisting levels of complexity” plan they have espoused for 5e. But so far what I’m hearing about the specific for 5e…

Posted in: Systems

Fantasy Mapping – The Cartographer’s Guild

February 7, 2012

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For those of us who enjoy creating our own worlds for the games to take place in one of the most daunting tasks is often not filling the world with people and cultures but creating the land and sea that they occupy. Particularly for those lacking artistic talent or knowledge of geography in general this […]

Posted in: Resources

Writing a Player Character Part 1: Concepting

February 2, 2012

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For many players having to write a new character is a sentence worse than death (though it usually follows a character death! hah!).  Some players just feel they aren’t creative enough to do it, or that it takes too much time.  It’s really unfortunate that players feel this way, too.  A richly developed character not […]

Posted in: Character